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TMMstone

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Devlog

  • My Code
    March 14, 2025 by Lord of Madness
    One gameobject rules them all and that is the GameManager. Its by far the most extensive script and it manages most things from Initialization of the game to the highlevel network communication. The g... Continue reading
  • About development
    March 14, 2025 by Lord of Madness
    It was my first proper game made in Unity - I did some small projects before but this one was me finally using a bigger part of Unity. Also my first experience with netcode. Made some mistakes due to... Continue reading
  • Requirements
    March 14, 2025 by Lord of Madness
    Target platform: Windows, Android. (There is nothing explicitly platform specific so it might be possible to build for Mac,Linux and IOS. I also don't see a problem porting into WebGl.) Plugins: Netco... Continue reading
  • Prototype
    February 17, 2025 by Lord of Madness
    Biiig disclaimer: Readme is not in the PROTOTYPE tagged version and instead is on master and is necessary for testing and understanding things. Checklist of Requirements: R1: PC and Android - DONE R2:... Continue reading
  • Game proposal
    October 10, 2024 by Lord of Madness
    ^Board layout I am planning on virtualizing a card game I designed with my friends. From a game and art design standpoint it is already finished making it ideal for proving my Unity-using-skills. Webs... Continue reading
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