Game proposal


I am planning on virtualizing a card game I designed with my friends.

From a game and art design standpoint it is already finished making it ideal for proving my Unity-using-skills.

Website for the card game (also the reason why there aren't images in this devlog): https://www.tabormladychmatematiku.cz/karty.html

The game is a 1v1. Its rules are outlined in detail on its website. 

My plan is to make a playable foundation with a subset of the cards that are in the physical version (some are by they nature impossible to implement).

From the mandatory tasks I will probably focus on Full UI and Tweens and perhaps editor tools to make cards easier to design and implement.

The key is the main gameplay. Initially against rudimentary AI and eventually either try my luck with networking - Unity cloud for lobbies was mentioned on the lecture. Deckbuilding is optional if there is any spare time otherwise it will be semi-hardcoded decks.

Great inspiration will be taken from Hearthstone - playable on PC/mobile

Music will be either harvested from itch,io asset store or by use of SonicPi

Should not be resource intensive by its nature. Unless I overdo tweening and animations and since I am no artist it will likely not be a problem.

might look into A3,A6,maybe A8, A10, A12, A13. Will choose as the game develops but these seem reasonable enough.

I am not planning on localising it. The game present on the website is not intended for the public yet and will be retexted and translated by our team and not by me alone - which would be kinda cheating anyway.

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